Thursday, February 27, 2014

Augmented Reality: A Solid Bridge Between Print And Digital

Word on the street is that augmented reality is the up-and-coming obsession in the technology realm. In a world where people are crazy about smartphones, tablets and wearable computing devices, augmented reality along with image recognition technology add to the depth of the traditional print content. Will you hop on board? If you’re questioning the idea, or simply hope to gain more insight into augmented reality, we have some questions and answers to clear it up. Read on and learn about the future of technology.

What is augmented reality?

Augmented reality (AR) is a live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a broad concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.

By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as the medal count on TV during the Olympics. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world.

What does this mean?
According to Juniper Research, the mobile Augmented Reality market is set to increase from 60 million users this year to nearly 200 million in 2018.  By providing an interactive dimension to print, can AR technology breathe new life into traditional print media?

However, the revolutionary technology promises to provide a new life to print media including newspapers and magazines. The AR technology is to merge the digital content with print media, making the later dynamic in nature. A number of companies have already started using augmented reality apps in billboards, user manuals and print advertisement.

How is augmented reality used?
AR uses the camera sensors on smartphones and tablets to combine reality (think photographs coming to life in Harry Potter) with virtual overlays for a more dynamic interactive user experience. For example, AR technology can let readers to hold their phone in front of a printed page and see extra content on their handset. This might be a moving version of the static image on the paper, a video, a link to buy products or a game. An AR app (such as Layar, Aurasma or Blippar) searches for images and patterns on a server, validates the image and sends back the associated content.

Who uses augmented reality?
Shreeram Iyer, the chairman and CEO of Prisma Global, the company that is set to change the Indian advertising scenario, said, “With AR, digital medium will no more be a replacement for print medium, but an enhancer. The need to have print medium will be more for technology adoption.”

More than 100 global companies have adopted the mobile image recognition tool of Prisma called Snap2Life. Their client list include automobile brands like Volkswagen, Audi, BMW, and Mercedes as well as major food brands such as KFC, Kellogg’s and Subway. They are using Prisma’s augmented reality technology in their user manuals, billboards or print advertisements.

As with any new medium, AR relies on enhanced content to bring print to life.  Although the shift may take some time, by adding an interactive dimension to print, AR can effectively bridge the print and digital divide. Engaging, high quality print is set to be revitalized and ultimately it will be the application of AR, by marketers and publishers alike, that will help print stand the test of time. The question isn’t if you’ll use AR, it’s when. As always, keep reading, keep in touch, and keep being innovative. Call 877.990.1616 or browse online http://marketinkgroup.com/



Sources: http://en.wikipedia.org/wiki/Augmented_reality

No comments:

Post a Comment